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Article by Ayman Alheraki in December 3 2024 12:57 PM

Raw Image Processing in C++ Working with BMP and PNG Files

Raw Image Processing in C++: Working with BMP and PNG Files

In this article, we will dive deeper into raw image processing in C++ without relying on external libraries. We will focus on loading and processing BMP (Bitmap) and PNG image formats. BMP is a relatively simple, uncompressed format, while PNG (Portable Network Graphics) is a more complex format with lossless compression. We will discuss how to load both formats, access pixel data, manipulate it, and display it.

Key Concepts

  • Raw Image Data: Images are typically represented as a matrix of pixels, each containing values like Red, Green, and Blue (RGB). Our goal is to manipulate these pixel values directly.

  • BMP Format: BMP files have a simple structure and store pixel data uncompressed or with minimal compression.

  • PNG Format: PNG is a compressed image format. While it uses lossless compression, it is more complex to handle than BMP, as we need to decode the image to access the pixel data.

We will explain how to load, process, and manipulate images from both formats.

Step 1: BMP File Structure Overview

As covered earlier, the BMP format has the following components:

  • Bitmap Header: Contains metadata about the image (e.g., dimensions, color depth, and file size).

  • DIB Header: Contains additional information about the image (e.g., width, height, and compression).

  • Pixel Data: The actual image data, where each pixel is represented by three bytes (RGB).

Step 2: Loading a BMP Image

We have already discussed how to load a BMP image in the previous example. Here is a recap of the code for loading a BMP image:

This code reads the BMP file, extracts the pixel data, and stores it in a vector of RGBPixel structures. The pixel data is then available for manipulation.

Step 3: PNG File Structure Overview

The PNG format is more complicated due to its compression, but we can still explain its general structure:

  1. Signature: The file begins with an 8-byte signature indicating it’s a PNG file.

  2. Chunks: PNG files are made up of a series of chunks, each of which serves a specific purpose (e.g., the IHDR chunk for header information, the IDAT chunk for image data, and the IEND chunk indicating the end of the file).

  3. Compression: PNG uses the DEFLATE compression algorithm to compress the image data. Each pixel is represented in a compressed format that needs to be decompressed before access.

Because PNG files are compressed, we cannot directly access pixel data as we did with BMP files. Instead, we need to decode the PNG file first.

Step 4: Loading a PNG Image Without External Libraries

Although we cannot fully decode PNG images without an external library like libpng or zlib, it is possible to write a basic PNG decoder or find a minimalistic library that implements the PNG format. However, decoding PNG manually requires dealing with zlib-compressed image data, which is not trivial.

For this reason, we will show how to handle PNG images using stb_image.h, a very lightweight header-only library for image loading, that allows us to load PNG, BMP, and other image formats in a simple and efficient way.

If you truly want to avoid external libraries, the only way to fully implement PNG decoding from scratch would require you to handle:

  1. Reading the file's chunks.

  2. Decompressing the IDAT chunk using the DEFLATE algorithm.

  3. Converting the resulting data into raw pixel values.

For simplicity, this approach requires significant code and is quite complex. Therefore, for practical purposes, let's proceed with a minimal external library approach: stb_image.

Step 5: Loading PNG Using stb_image.h

Here's how you can load a PNG file using stb_image.h, which is a header-only library that simplifies image loading without requiring complex external dependencies.

Step-by-Step Code Example Using stb_image.h

  1. Download stb_image.h: First, download the header file from stb's official repository or use the following simple method to include it directly in your project.

  2. Example Code to Load and Display PNG:

Explanation of the Code:

  1. stb_image.h: This header file allows you to load PNG and other image formats easily. It supports automatic handling of compression and formats like PNG, BMP, JPEG, etc.

  2. stbi_load: This function loads the image, decompresses it, and stores it in an array. It returns raw pixel data.

  3. Pixel Data: After loading the image, we extract the raw pixel data and store it as a vector of RGBPixel structures.

  4. Display Pixels: We print the first few pixels to verify that we’ve loaded the image correctly.

Step 6: Manipulating Image Data

Once we have the pixel data, we can perform various image processing tasks. For example, we can invert the image colors:

This simple operation inverts the colors of the image.

Conclusion

In this expanded article, we have explored both BMP and PNG image formats in C++ and how to handle them without using complex external libraries (except for the minimal stb_image.h for PNG decoding). We showed how to load both BMP and PNG images, access their pixel data, and manipulate it.

While raw image processing for BMP is straightforward, handling PNG is more complex due to compression. We simplified the PNG decoding using stb_image.h, which enables easy access to pixel data without needing to implement complex image decoding algorithms manually.

If you're working with more sophisticated image formats or need additional functionality, libraries like libpng or OpenCV would be better suited, but the principles shown here provide a foundation for handling raw image data in C++.

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