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Article by Ayman Alheraki on January 11 2026 10:35 AM

Direct GPU Rendering Without External Shader Files

Direct GPU Rendering using Visual Studio on Windows 11

This example renders a gradient directly to the display using a compute shader embedded as a string in the C++ source.

 

Example

Key Features of This Example

  1. Embedded Shader Code:

    • The shader is included as a string in the C++ source, eliminating the need for external .hlsl files.

    • This ensures portability of the code as a single self-contained program.

  2. Direct Compute Shader Compilation:

    • The shader is compiled at runtime using D3DCompile from the embedded string.

  3. Efficient Pixel Manipulation:

    • Writes a smooth gradient directly to the display using the compute shader and Direct3D.

Build Instructions

  1. Add Required Libraries:

    • Link d3d11.lib and dxgi.lib for Direct3D functionality.

    • Link d3dcompiler.lib for shader compilation.

  2. Compile and Run:

    • Use a compiler like MSVC to build the program.

Possible Enhancements

  • Extend the gradient effect to include dynamic animation by introducing a time-based component.

  • Create complex visualizations, such as fractals or interactive patterns.

  • Handle user input to modify the rendering in real-time.

This example demonstrates a complete, portable C++ program that renders directly to the display using embedded GPU shader code.

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