Article by Ayman Alheraki on January 11 2026 10:36 AM
The most crucial and prominent feature that made Rust so popular is its ownership and borrowing system. This system addresses one of the most dangerous flaws in C++: weak memory management.
So, what exactly is this system? What are its advantages and disadvantages? Let's break it down in detail so that C++ programmers can understand where Rust excels and what its potential drawbacks are, allowing them to argue why C++ is still fundamental in some areas.
In Rust, every variable has a single owner, and when the variable goes out of scope, its memory is automatically deallocated. This mechanism prevents dangling pointers and eliminates the need for manual memory deallocation, unlike C++.
Each value in Rust has only one owner.
When ownership is moved, the original variable becomes invalid.
When the owner goes out of scope, Rust automatically deallocates the memory.
fn main() { let s1 = String::from("Hello"); let s2 = s1; // Ownership moves from s1 to s2 println!("{}", s1); // Error: s1 is no longer valid}Reason: When assigning s1 to s2, ownership is moved, making s1 invalid to prevent unsafe memory access.
Borrowing allows using references to values without transferring ownership, preventing dangling pointers, a common issue in C++.
Immutable Borrowing (&T)
Mutable Borrowing (&mut T)
You can have multiple immutable references (&T).
You can have only one mutable reference (&mut T) at a time, and it cannot coexist with immutable references.
fn main() { let s = String::from("Rust"); let r1 = &s; let r2 = &s; println!("{}, {}", r1, r2); // Works fine}fn main() { let mut s = String::from("Rust"); let r = &mut s; r.push_str(" is awesome!"); println!("{}", r);}However, mixing mutable and immutable borrowing at the same time is not allowed:
fn main() { let mut s = String::from("Rust"); let r1 = &s; // Immutable borrow let r2 = &mut s; // Error: cannot mix mutable and immutable borrowing}Reason: Rust prevents data races by ensuring that mutable references do not exist alongside immutable ones.
| Feature | Rust | C++ |
|---|---|---|
| Memory Management | Automatic via ownership | Manual (must be freed manually) |
| Dangling Pointers | Not possible due to borrowing | Very common |
| Memory Leaks | Less likely due to ownership | Common if memory is not freed properly |
| Thread Safety | Built into the language | Requires manual locks (mutex) |
| Performance | Equal to C++ | Fast but more error-prone |
While Rust offers significant improvements, it also has some downsides that keep C++ relevant in certain domains:
Ownership and borrowing are new concepts that can be challenging for C++ developers who are used to manual memory management.
In C++, objects can be easily shared via smart pointers (std::shared_ptr), whereas in Rust, you must use Rc<T> or Arc<T>, which comes with additional restrictions.
C++ integrates easily into existing projects, whereas migrating to Rust often requires rewriting significant parts of the codebase.
While Rust is as fast as C++, some safety restrictions may result in slightly lower performance in rare cases.
Rust surpasses C++ in safety, especially in memory management and concurrency.
C++ remains superior in projects that require maximum flexibility, particularly for legacy codebases and raw performance optimizations.
So, can Rust replace C++?
In some areas, yes, particularly in safety and stability.
However, C++ remains the primary choice for those needing fine-grained memory control and high performance.