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Article by Ayman Alheraki on January 11 2026 10:36 AM

Ultimate Guide to Building C++ Projects Without a Build System Using GCC

Ultimate Guide to Building C++ Projects Without a Build System Using GCC

Understanding the Compilation Process

Before diving into actual GCC commands, it's important to understand how a C++ program is compiled. The compilation process consists of four main stages:

1. Preprocessing (cpp)

  • This step expands macros, includes header files, and removes comments.

  • Any file with #include, #define, or #pragma is affected during preprocessing.

  • You can inspect the result of this stage using:

    This generates a preprocessed file (main.i) with all macros expanded and headers included.

2. Compilation (cc1plus)

  • Converts preprocessed code into assembly language.

  • This step ensures the program is syntactically correct and generates .s (assembly) files.

  • Run:

    This outputs assembly code for main.cpp.

3. Assembly (as)

  • Translates assembly instructions into machine code, creating object files (.o).

  • Run:

    This step produces main.o, which is not yet an executable.

4. Linking (ld)

  • Combines all object files (.o) and necessary libraries into a final executable.

  • Run:

    The final output is the executable binary my_program.

Essential GCC Commands for Compilation

1. Compiling a Single C++ Source File

  • -o my_program: Specifies the output file name.

  • main.cpp: Input source file.

2. Compiling Without Linking (Generate Object Files)

  • The -c flag tells GCC to compile only, producing an .o file instead of an executable.

3. Linking Object Files to Create an Executable

This command links multiple object files into a single executable.

Handling Multiple Source Files

In larger projects, splitting code into multiple files improves maintainability.

Example Project Structure

1. Compiling Each File Separately

2. Linking All Object Files

Why separate compilation?

  • Faster rebuilds: Only modified files are recompiled.

  • Better organization: Code is split into logical units (header files, source files).

Optimizing Compilation Performance

1. Understanding Optimization Levels

GCC offers various optimization flags:

FlagDescription
-O0No optimization (default). Best for debugging.
-O1Basic optimizations.
-O2More aggressive optimizations (recommended for production).
-O3Maximum optimization, but may increase binary size.
-OsOptimizes for smaller executable size.
-OfastExtreme optimizations (unsafe for some cases).

Example Usage:

Debugging and Error Handling

1. Enabling Debugging Symbols

To include debug information, use -g:

Then debug using GDB:

2. Enabling Warnings

Enable useful warnings to catch potential issues:

3. Treating Warnings as Errors

This forces you to fix warnings before proceeding.

Linking Static and Dynamic Libraries

1. Creating and Using a Static Library (.a)

To link:

2. Creating and Using a Dynamic Library (.so)

To link:

To run:

Managing Dependencies Manually**

Without a build system, you must:

  • Use #pragma once or include guards in headers.

  • Specify include paths:

  • Specify library paths:

Automating Compilation with Scripts

1. Creating a Build Script (build.sh)

2. Running the Script

Best Practices for Manual Compilation

  • Use a logical project structure (src/, include/, lib/).

  • Enable compiler warnings and treat them as errors (-Wall -Werror).

  • Optimize for performance using -O2 or -O3.

  • Use -g during development for debugging support.

  • Automate builds with scripts to avoid long commands.

  • Consider using Makefiles for medium-sized projects.

Conclusion**

By following this guide, you can efficiently build and manage C++ projects without relying on a build system. This approach offers fine-grained control, but it requires manual effort to manage dependencies and optimizations.

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