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Article by Ayman Alheraki on January 11 2026 10:37 AM

Graphics Programming Using the CPU Only (No GPU) A Complete Guide for Professionals on Linux and Windows

Graphics Programming Using the CPU Only (No GPU): A Complete Guide for Professionals on Linux and Windows

 

Why Program Graphics Without a GPU?

With the advancement of GPU technologies, some might wonder: why would anyone be interested in drawing graphics using only the CPU? Yet, there are solid reasons, including:

  • Developing custom graphical operating systems or emulators.

  • Creating diagnostic or educational tools.

  • Learning the core of graphics programming from the ground up.

  • Working in limited environments without GPU access, such as embedded systems.

This guide explains how to build basic graphics routines relying entirely on the CPU, without OpenGL, DirectX, or any GPU acceleration, and it covers both Linux and Windows systems.

Fundamental Concept

The core idea is that the screen is essentially a linear memory area (called a framebuffer) where each pixel has its place. If you can write into this memory correctly, you can control what appears on the screen.

Steps:

  1. Access the framebuffer through OS services or memory-mapped files.

  2. Calculate the pixel’s position in memory.

  3. Determine the pixel’s color in the expected format.

  4. Write the pixel color directly to the framebuffer.

CPU-Based Graphics Programming on Linux

Using /dev/fb0 Framebuffer Device

On Linux systems with framebuffer support, the framebuffer is usually exposed as /dev/fb0, a device that maps directly to the display memory.

Steps for Drawing Using Framebuffer

  1. Open the framebuffer:

  1. Get screen information:

  1. Calculate the screen size in bytes:

  1. Map the framebuffer into your process’s memory:

  1. Calculate a pixel location:

  1. Set the pixel color to red (in 24-bit color):

  1. Clean up:

 

Full Example: Draw a Red Square on Linux

 

CPU-Based Graphics Programming on Windows

Direct access to video memory is not allowed on modern versions of Windows, but graphics can still be drawn using Windows GDI (Graphics Device Interface) by preparing a memory buffer and displaying it using Windows API.

  1. Create a window using the Windows API.

  2. Prepare a raw pixel buffer in memory.

  3. Draw into the buffer manually.

  4. Display the buffer using StretchDIBits() or similar.

Full Example: Drawing a Red Square Using GDI

 

Relevant Assembly Instructions for Pixel-Level Graphics

CategoryInstructionsPurpose
Memory AccessMOV, STOSB, REP STOSBWrite color values to framebuffer
ArithmeticIMUL, ADD, LEA, SHLCalculate memory offset for each pixel
LoopingLOOP, JNZ, JMPIterate over pixel rows and columns
LogicAND, OR, XORPixel blending, masks, or color filters

 

What Projects Can You Build Without a GPU?

  • Line drawing (e.g., Bresenham's algorithm).

  • Image viewers (for BMP or raw formats).

  • Simple 2D games (Tetris, Snake, etc.).

  • Mathematical visualizations and fractals.

  • Basic 3D software rendering (for advanced developers).

Conclusion

Building a graphics engine or drawing directly to the screen using the CPU is a rewarding experience. It teaches the fundamentals of how images are represented in memory, how displays work, and what role the GPU actually plays.

Whether on Linux or Windows, low-level graphics programming enhances your understanding of performance, memory, and rendering principles. While not suitable for heavy or commercial applications today, it is still a valuable learning path for advanced programmers and system developers.

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