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Article by Ayman Alheraki on January 11 2026 10:37 AM

#8 Foundation and Architecture Language Implementation Project Structure - CMake for Multi-Component Interpreter Proje

#8 Foundation and Architecture: Language Implementation Project Structure -> CMake for Multi-Component Interpreter Projects

github : https://github.com/ForgeLang/LearnSeries

In building a modern interpreter in C++20/23, using a robust and modular build system is essential. The complexity of a language project increases rapidly with the addition of lexical analysis, parsing, semantic checking, runtime evaluation, testing, and tools. This complexity must be managed with a clean build configuration that supports:

  • Multiple submodules or libraries

  • Dependency isolation

  • Modern C++ standards

  • Easy testing and documentation integration

This section explains how to structure a multi-component interpreter project using CMake, leveraging the latest standards and practices introduced over the past five years, including C++20 modules, target-based builds, toolchain abstraction, and cross-platform compatibility.

1. Why CMake for Language Projects?

CMake has become the standard for large-scale C++ projects due to its flexibility, IDE integration, cross-platform support, and compatibility with modern build systems like Ninja, MSBuild, and Make. It supports:

  • Out-of-source builds

  • Fine-grained control over dependencies and targets

  • Build type separation (Debug, Release, RelWithDebInfo)

  • Test integration with CTest or external frameworks (Catch2, doctest)

  • Native support for C++20/23 features, including modules and std::format

2. High-Level CMake Layout for the Interpreter

Assuming a project directory named ForgeLang, the structure would be:

3. Root CMakeLists.txt (Top-Level Configuration)

This configuration enforces modern standards, organizes the project cleanly, and integrates useful features (warnings, sanitizers, tests).

4. Example Component CMake (e.g., src/lexer/CMakeLists.txt)

Each component is built as a static library (or module, where supported). This improves compilation time and enforces separation of concerns.

5. Shared Core Module (e.g., src/core/CMakeLists.txt)

The core library provides foundational types and services for all modules. All other components (lexer, parser, runtime) depend on it.

6. Main Executable Entry Point (src/main/CMakeLists.txt)

This is the main interpreter binary. Additional REPL or debugging tools can be added as separate executables under /tools or /cli.

7. Using C++20 Modules (Experimental Support)

If your compiler supports it (Clang >= 16, MSVC >= 19.34, GCC >= 13):

Modules allow replacing header files, reduce compile time, and eliminate transitive dependencies. This is especially useful for high-level interpreter APIs.

8. Testing Subsystem (tests/CMakeLists.txt)

Use modern test frameworks that support C++20, such as Catch2 v3, with test discovery integration for IDEs and CI.

9. Build Commands

Assuming you're using the terminal and Ninja:

This setup supports fast iteration, cross-platform builds, and integration with tools like Clang-Tidy, Valgrind, or sanitizers.

10. IDE Integration and Tooling

CMake integrates with major IDEs:

  • Visual Studio 2022 supports C++23 and modules

  • CLion auto-detects compile_commands.json

  • VSCode with CMake Tools and C++ extensions provides excellent workflow

You can configure per-target compiler flags, debugging info, or even cross-compilation profiles using CMake presets.

Conclusion

Using CMake effectively for a multi-component interpreter project enables structured development, fast builds, and extensibility. By dividing components into standalone modules and libraries, leveraging C++20/23 features, and enforcing modern build practices, the interpreter can evolve cleanly from prototype to production.

This project structure reflects modern systems programming expectations and aligns well with the goals of the language we are creating—clarity, safety, and modularity.

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