Article by Ayman Alheraki on January 11 2026 10:38 AM
When building Windows-native backend clients, system services, or enterprise tools, many developers immediately reach for cross-platform libraries such as libcurl. While this is often a valid choice, Windows provides a first-class, production-grade HTTP stack that is frequently overlooked:
WinHTTP
WinHTTP is not a legacy API. It is the same networking foundation used internally by Windows components, including Windows Update and system services.
This article explains what WinHTTP really is, when you should use it, and how to use it correctly in modern C++, with real examples—not toy snippets.
WinHTTP (Windows HTTP Services) is a low-level, synchronous/asynchronous HTTP client API provided by Windows.
It is designed for:
System services
Background applications
Server-side Windows software
Enterprise tools
Non-interactive applications
It is not designed for browser-like behavior or UI-driven applications.
Many developers confuse WinHTTP with WinINet. This confusion leads to incorrect architectural decisions.
| Feature | WinHTTP | WinINet |
|---|---|---|
| Intended use | Services, backend tools | Desktop apps |
| Runs in services | Yes | No |
| Proxy handling | Explicit | IE/Edge settings |
| Thread safety | Yes | No |
| UI integration | None | Yes |
| Recommended for new system apps | Yes | No |
Rule: If your application runs as a service, daemon, or backend tool, WinHTTP is the correct API.
WinHTTP is built around explicit state management.
The typical lifecycle:
Open session
Connect to server
Create request
Send request
Receive response
Read response data
Cleanup resources
This explicit design aligns well with RAII-based C++ architecture.
A session represents the global HTTP configuration.
HINTERNET hSession = WinHttpOpen( L"MyApp/1.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0);
if (!hSession) { throw std::runtime_error("WinHttpOpen failed");}Key points:
Always identify your application with a meaningful User-Agent
Proxy configuration is explicit
Session objects are thread-safe
HINTERNET hConnect = WinHttpConnect( hSession, L"api.example.com", INTERNET_DEFAULT_HTTPS_PORT, 0);
if (!hConnect) { WinHttpCloseHandle(hSession); throw std::runtime_error("WinHttpConnect failed");}Notes:
DNS resolution is handled internally
HTTPS and HTTP use different ports
Connections can be reused for multiple requests
HINTERNET hRequest = WinHttpOpenRequest( hConnect, L"GET", L"/v1/status", nullptr, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES, WINHTTP_FLAG_SECURE);
if (!hRequest) { throw std::runtime_error("WinHttpOpenRequest failed");}Important flags:
WINHTTP_FLAG_SECURE enables TLS
HTTP verbs are explicit
Headers are not implicit
BOOL ok = WinHttpSendRequest( hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0);
if (!ok) { throw std::runtime_error("WinHttpSendRequest failed");}
ok = WinHttpReceiveResponse(hRequest, nullptr);if (!ok) { throw std::runtime_error("WinHttpReceiveResponse failed");}WinHTTP separates:
Sending headers/body
Receiving the response
This allows precise control over timing and retries.
WinHTTP does not return the response body automatically. You must read it manually in a loop.
std::string response;DWORD bytesAvailable = 0;
do { if (!WinHttpQueryDataAvailable(hRequest, &bytesAvailable)) { break; }
if (bytesAvailable == 0) { break; }
std::vector<char> buffer(bytesAvailable); DWORD bytesRead = 0;
if (!WinHttpReadData( hRequest, buffer.data(), bytesAvailable, &bytesRead)) { break; }
response.append(buffer.data(), bytesRead);
} while (bytesAvailable > 0);This design:
Avoids hidden allocations
Allows streaming large responses
Works well with binary data
DWORD statusCode = 0;DWORD size = sizeof(statusCode);
WinHttpQueryHeaders( hRequest, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, WINHTTP_HEADER_NAME_BY_INDEX, &statusCode, &size, WINHTTP_NO_HEADER_INDEX);
if (statusCode != 200) { // handle error}Always check status codes explicitly. WinHTTP does not throw exceptions or auto-handle failures.
const wchar_t* headers = L"Content-Type: application/json\r\n";
std::string json = R"({"name":"WinHTTP","lang":"C++"})";
WinHttpSendRequest( hRequest, headers, -1, (LPVOID)json.data(), json.size(), json.size(), 0);Important:
Headers must be wide strings
Body is raw bytes
Encoding responsibility is yours
WinHTTP:
Uses the Windows certificate store
Automatically validates certificates
Supports modern TLS versions
Avoid disabling certificate validation except for testing.
DWORD flags = SECURITY_FLAG_IGNORE_UNKNOWN_CA;WinHttpSetOption( hRequest, WINHTTP_OPTION_SECURITY_FLAGS, &flags, sizeof(flags));Use with extreme caution.
WinHttpSetTimeouts( hSession, 5000, // resolve 5000, // connect 5000, // send 5000 // receive);Never ship a networked application without timeouts.
class WinHttpHandle {public: explicit WinHttpHandle(HINTERNET h = nullptr) : handle(h) {} ~WinHttpHandle() { if (handle) WinHttpCloseHandle(handle); } HINTERNET get() const { return handle; }private: HINTERNET handle;};RAII is essential to:
Prevent leaks
Guarantee cleanup
Maintain exception safety
WinHTTP supports:
Blocking calls (simpler)
Asynchronous callbacks (advanced)
Asynchronous mode is recommended for:
High-performance services
GUI apps avoiding blocking threads
But it requires:
Callback registration
State machines
Careful lifetime management
WinHTTP is an excellent choice if:
You target Windows only
You build services or backend tools
You want zero third-party dependencies
You want native TLS and proxy handling
You need predictable, explicit behavior
WinHTTP is not outdated, not weak, and not inferior. It is a low-level, professional networking API designed for serious Windows software.
If you approach it with:
RAII
Clear separation of layers
Explicit error handling
You can build robust, secure, high-performance HTTP clients entirely in modern C++ using WinHTTP alone.