Article by Ayman Alheraki on January 24 2026 05:58 PM
C++ originated in the early 1980s as an extension of the C programming language, developed by Bjarne Stroustrup. Initially named C with Classes, the language was designed to introduce stronger abstraction mechanisms while preserving performance and low-level control.
The early design objectives of C++ focused on:
Maintaining compatibility with the C language
Introducing user-defined types with well-defined semantics
Enabling structured, scalable design suitable for large software systems
These objectives led to the incorporation of foundational object-oriented features such as classes, encapsulation, inheritance, and virtual dispatch.
Unlike many later object-oriented languages, C++ did not abandon procedural programming. Instead, object-oriented programming became one paradigm among several, applied selectively when it best fits the problem domain.
The introduction of classes enabled the grouping of data and related operations into cohesive units, combined with explicit access control. This represented the conceptual foundation of encapsulation in C++.
Inheritance introduced hierarchical relationships between types, enabling code reuse, controlled polymorphism, and interface-oriented design.
Virtual functions enabled runtime polymorphism by allowing objects of different derived types to be accessed through a shared interface.
With the standardization of templates and the Standard Template Library (STL), C++ expanded toward compile-time polymorphism and value-oriented design, significantly enriching its abstraction capabilities.
Starting with C++11 and continuing through later standards, C++ introduced features such as smart pointers, move semantics, lambda expressions, and constexpr. These changes fundamentally altered how object lifetime, abstraction, and ownership are expressed.
Collectively, these milestones reduced reliance on fragile inheritance hierarchies and promoted safer and clearer design practices.
Encapsulation evolved from simple access control to a stronger concept centered on enforcing invariants. Modern C++ emphasizes constructor-based initialization, private data members, and minimal public interfaces.
Example of Modern Encapsulation:
class Student {public: Student(std::string name, int age, double gpa) : name_{std::move(name)}, age_{age}, gpa_{gpa} {}
void print() const { std::cout << name_ << ", " << age_ << ", " << gpa_ << '\n'; }
private: std::string name_; int age_; double gpa_;};Inheritance remains supported in Modern C++, but it is no longer the default mechanism for code reuse. The ISO C++ Core Guidelines recommend restricting inheritance to cases that require true runtime polymorphism.
Polymorphism in Modern C++ can be classified into:
Compile-time polymorphism using templates and concepts
Runtime polymorphism using virtual functions
Because compile-time polymorphism introduces no runtime overhead and provides stronger type guarantees, it is preferred whenever applicable.
Abstraction in Modern C++ increasingly favors interface-based design with explicit ownership semantics, often using non-owning base classes.
Example of Interface-Based Abstraction:
class Vehicle {public: virtual ~Vehicle() = default; virtual void drive() = 0;};
class Car final : public Vehicle {public: void drive() override { std::cout << "Driving a car\n"; }};Modern C++ standards introduced features that significantly enhanced object-oriented programming, including:
Smart pointers for explicit ownership and RAII
Move semantics for efficient resource transfer
Lambda expressions for localized behavior definition
Concepts for constraining generic interfaces
Extended constexpr support for compile-time computation
These features reduced dependence on deep inheritance hierarchies and enabled safer, more expressive abstractions.
The evolution of object-oriented programming in C++ reflects a gradual shift from class-centric design toward engineering principles centered on invariants, ownership, and value semantics.
Modern C++ does not reject object-oriented programming; rather, it refines and disciplines it. When applied in accordance with the ISO C++ Core Guidelines, object-oriented techniques coexist effectively with generic programming, RAII, and compile-time abstraction to produce software that is efficient, scalable, and maintainable over long periods.
Understanding this evolution is essential for writing modern C++ software that respects performance constraints while ensuring long-term robustness.