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Article by Ayman Alheraki on January 29 2026 06:04 AM

C++ Classes Are Not Objects

C++ Classes Are Not Objects:

 

Why There Is No “Class Address”

A Strong Technical Article on Understanding Pointers & References as a Memory Model — Not Syntax

One of the most common conceptual mistakes—even among experienced developers—is treating a class as if it were something that exists in memory and therefore has an address that can be used like an object’s address. This misunderstanding triggers a chain reaction of confusion: pointers, references, object lifetime, parameter passing in C++, and even how Rust defines ownership and borrowing.

This article resets the discussion from first principles:

A class has no address. Only an object has an address.

Everything else follows logically from this fact.

1) Class (Type) vs Object: The First Truth Everything Depends On

In C++ (and most compiled languages), a class is a type. A type is a description or blueprint: it defines how an object would look in memory—its members, layout, offsets, methods, construction and destruction rules.

But a type itself is not instantiated at runtime.

  • class MyClass { ... }; → a compile-time type definition

  • MyClass obj; → a runtime object creation

The precise rule

A type describes. An object exists. And only what exists can have an address.

This is why the phrase “address of a class” is meaningless in a memory-model sense.

What can exist:

  • The address of an object of that class

  • The address of a function

  • Metadata such as RTTI (indirectly), which is not an object instance you call methods on

2) Why Objects Have Addresses: Because They Have Storage

An object receives an address because it occupies real storage. That storage may come from:

  • Automatic storage (stack)

  • Dynamic storage (heap via new)

  • Static storage (global or static variables)

In all cases, there is a concrete memory location.

A class, by contrast, is only used to define how that storage is interpreted when an object is created.

3) Pointers: Address Holders — Nothing More

A pointer in C++ is a value that stores an address of something:

  • an object

  • a subobject

  • or a function

When you use pointers, what is really happening is simple:

  • an object exists

  • you take its address

  • you store that address in a pointer

The key rule

You cannot access an object through a pointer until you dereference the pointer.

That is why:

  • p->member is shorthand for (*p).member

  • -> is not magic — it is dereference + member access

A critical safety insight

Pointers make no promises:

  • They may be nullptr

  • They may be dangling

  • They may point to invalid memory

And the program may still appear to work… until it doesn’t.

4) References: Aliases to Existing Objects — Not Addresses

A C++ reference is not an independent object. It is an alias — another name for the same object.

Key properties:

  • It cannot be null

  • It must be initialized immediately

  • It cannot be reseated later

This is not syntactic sugar. It reflects a design contract:

A reference asserts that a valid object exists now.

That is why you use . with references: you are operating directly on the object, not through an address container.

5) Bridging Pointer and Reference: Lifetime Is the Gatekeeper

You can create a reference from a pointer via dereferencing:

  • If the pointer refers to a valid object → the reference is valid

  • If the pointer is null or dangling → Undefined Behavior

Important nuance

References are not runtime safety mechanisms. They prevent null by design, but they do not prevent:

  • dangling references

  • references bound to objects whose lifetime has ended

A reference is a design guarantee, not a garbage collector.

6) The Golden Triangle: Ownership / Access / Lifetime

Any professional discussion of pointers and references must answer three questions:

  1. Ownership — Who owns the memory and is responsible for releasing it?

  2. Access — Who may read or write it? (constness, concurrency)

  3. Lifetime — When does the object begin and end its existence?

If you cannot answer all three for a pointer or reference, the issue is not “missing information” — it is a design flaw waiting to surface as a bug.

7) Why This Matters Beyond C++

This is not about C++ syntax. It is about memory architecture.

  • C exposes pointers directly and trusts the programmer

  • C++ provides tools (RAII, smart pointers) to discipline pointer usage

  • Rust enforces ownership and borrowing rules at compile time

Yet the foundation is identical:

  • Objects exist

  • References and pointers relate to those objects

  • Lifetimes determine validity

Even high-level languages must confront these realities when dealing with FFI, buffers, performance-critical code, or systems programming.

8) Final Summary — One Sentence That Explains Everything

A class is not an object. Only objects have addresses. Pointers hold addresses; references are aliases to live objects.

Those who understand this deeply:

  • write safer C++

  • understand why Rust is strict

  • and can debug the hardest memory bugs that syntax-level reasoning cannot explain

Those who don’t… end up fighting symptoms instead of understanding causes.

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