Article by Ayman Alheraki on January 29 2026 11:07 AM
RAII (Resource Acquisition Is Initialization) is one of Modern C++’s greatest strengths: it turns resource management into a deterministic, scope-based rule enforced by destructors. Rust also uses deterministic destruction (Drop), but it adds something C++ does not have: a compile-time ownership and borrowing system that enforces aliasing and lifetime rules—especially across concurrency boundaries—by default.
This article explains what RAII guarantees, what it does not, how Rust’s ownership/borrow model changes the safety story, and what you must do in C++ to approach Rust-like safety in real systems.
RAII is a design pattern backed by language semantics:
Acquire a resource in a constructor (or factory).
Release it in a destructor.
The destructor runs deterministically when the object’s lifetime ends (scope exit, unwinding, etc.).
Resources include: heap memory, file handles, sockets, mutex locks, GPU handles, DB transactions, etc.
RAII is fundamentally about cleanup correctness.
Rust combines deterministic destruction with a set of compile-time rules:
Ownership: each value has exactly one owner.
Move semantics: moving transfers ownership and invalidates the source.
Borrowing:
Many immutable borrows &T allowed simultaneously.
Exactly one mutable borrow &mut T allowed, and it must be exclusive.
Lifetimes: references cannot outlive what they refer to.
Concurrency safety (in safe Rust): data races are prevented by rules and traits (Send, Sync).
Rust is about memory safety and race freedom by construction (in safe code).
RAII provides deterministic and composable cleanup:
void write_log(const std::string& msg) { std::ofstream f("log.txt", std::ios::app); f << msg << "\n";} // f closes here deterministicallyRAII makes it natural to write exception-safe code:
std::mutex m;
void critical() { std::lock_guard<std::mutex> lock(m); // locks // do work} // unlocks even if an exception occursRAII encourages tight scoping:
“If it’s on the stack (or inside a member), it gets cleaned up.”
So far, RAII is extremely powerful. But it is not the whole safety story.
RAII solves cleanup. Rust solves cleanup and enforces lifetime/aliasing/thread rules. C++ does not enforce those.
C++ allows you to create dangling references/pointers even if allocation is RAII-managed:
int* leak_raw() { auto p = std::make_unique<int>(42); return p.get(); // returns raw pointer to owned object} // p destroyed, returned pointer dangles -> use-after-freeRAII did its job: it freed memory. The programmer created a dangling pointer.
Rust prevents this pattern in safe code because references cannot outlive owners.
In C++, two references can silently refer to the same object and cause logic errors or violate assumptions:
void f(int& a, int& b) { a = 1; b = 2; // If a and b alias, the earlier write is overwritten}Rust’s borrow rules make “mutable aliasing” illegal in safe code.
RAII helps wrap locks, but it does not enforce “no shared mutable state without synchronization.”
int x = 0;
void inc() { ++x; } // data race if called concurrently
int main() { std::thread t1(inc); std::thread t2(inc); t1.join(); t2.join();}This compiles and runs, and it’s undefined behavior. RAII is not the missing piece here—enforcement is.
Rust blocks this kind of unsynchronized sharing in safe code (you must use Mutex, Atomic*, channels, etc.).
Rust’s rules turn many classes of bugs into compile errors:
&T means read-only shared access.
&mut T means exclusive mutable access.
In practice, this collapses whole categories of:
use-after-free
iterator invalidation bugs (in many forms)
double-free
unsafe sharing across threads
C++ can express similar intent (e.g., const T&, T&), but it does not enforce exclusivity or lifetime correctness the same way.
Rust also relies on deterministic destruction, but it adds a borrow-checker to regulate who can access what, when.
A better framing:
C++ RAII: “This resource will be released at a well-defined time.”
Rust ownership/borrowing: “This resource will be released at a well-defined time, AND access to it is statically validated.”
C++ can reach extremely high safety levels—sometimes comparable in practice—if you impose a strict subset and architecture rules. But that safety is a social contract + tooling, not a compiler guarantee.
Think of it like this:
Rust: safety is the default, you opt out via unsafe.
C++: full power is the default, you opt into safety through discipline.
If you want Rust-like safety properties in C++, you must constrain the language:
Prefer std::unique_ptr for owning pointers.
Make ownership transfer explicit.
Avoid “owning raw pointers” entirely.
struct Data { /*...*/ };
void consume(std::unique_ptr<Data> d); // ownership transfervoid read(const Data& d); // immutable borrowvoid write(Data& d); // exclusive mutable borrowDon’t return raw pointers/references to internally owned objects unless lifetime is guaranteed.
Avoid storing references that outlive the referred object.
Prefer values or smart pointers with clear ownership.
Use std::shared_ptr only when you can explain:
who owns it,
why shared ownership is required,
what prevents cycles,
what the thread-safety story is.
Avoid shared_ptr for “convenience”; it hides ownership design mistakes.
No shared mutable state without:
std::mutex (RAII lock guards), or
atomics with correct ordering, or
message passing.
C++ dangerous pattern:
const int* get_view() { auto p = std::make_unique<int>(7); return p.get(); // dangling after return}Rust would reject equivalent safe code because the reference cannot outlive the owner.
C++ allows it silently; Rust blocks it.
C++:
void update(int& a, int& b) { a += 1; b += 1; // if a and b alias, you get unintended behavior}Rust: safe code prevents two mutable borrows to same value at once.
C++ compiles; Rust forces synchronization.
C++ (UB data race):
int x = 0;
void f() { ++x; }
int main() { std::thread t1(f), t2(f); t1.join(); t2.join();}Rust: requires Atomic or Mutex for shared mutation in safe code.
For many domains, disciplined Modern C++ can be extremely safe:
Single-threaded systems with strong ownership design
Components with strict API contracts (no lifetime leakage)
Codebases with:
code review culture,
sanitizers (ASan/UBSan/TSan),
static analysis,
guideline enforcement,
restricted patterns (no raw owning pointers)
In these environments, RAII-based C++ can be robust and safe—often with performance and control advantages.
But the critical difference remains:
In C++, safety is an engineering process. In Rust, safety is largely a compiler property (in safe code).
RAII is a foundation for safe resource management.
Rust’s ownership and borrowing is a full program access discipline enforced by the compiler.
C++ can approach Rust safety when you:
design ownership explicitly (unique ownership by default),
avoid lifetime leaks,
prohibit dangerous idioms,
enforce concurrency rules,
and support it all with tooling and reviews.
RAII guarantees cleanup. Rust guarantees cleanup + correct access. C++ can imitate Rust’s model by discipline; Rust enforces it by design.